Simulating Professional Dance with a Biomechanical Model of a Human Body

Detta är en Master-uppsats från Linköpings universitet/Avdelningen för medicinsk teknik

Sammanfattning: A digital twin project is launched by the Integrative Systems Biology (ISB) research team and led by Gunnar Cedersund. The digital twin project is based on biological models of physiological processes, that can interact and be tailored for a specific person. However, the digital twin can currently not analyse movements of a human body. In this master thesis, the aim was to create a useful pipeline that expands the digital twin project with biomechanical modelling of movements, and also visualises the twins by letting the concept take human form. The biomechanical analysis was done in the software OpenSim, where the movements of a motion captured dance were analysed. To generate a simulation of the motion with an acceptable error in a reasonable computation time, a musculoskeletal model was created in OpenSim and scaled to best fit the anthropometry of the dancer. Then, the motion was estimated with an optimised procedure by using the scaled model and the motion capture data. The Root-Mean Squared (RMS) error of the estimated dance with accuracy 10-6 was 2.39 cm. In this thesis, the torque in each joint for the dance motion was estimated. The loads and muscle forces can also be estimated in OpenSim. One useful application is for calculating energy consumption. In order to calculate muscle forces, external forces needs to be measured while recording motion capture. This is something that will be focused on in the future, when continuing with this project. The visualisation of the digital twins were made in Unreal Engine with MetaHuman avatars. The dance recorded in motion capture, were applied to the avatars in order to make them dance. The recorded dance was the same for both OpenSim and Unreal Engine, so the dance could both be viewed and analysed. In conclusion, we have added a new feature to the existing digital twin technology: movements and simulation of the musculoskeletal system. This new feature can in the future be used for both medical purposes such as movement-based rehabilitation as well as for integration into dance performances.

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