Gaze-driven interaction in video games

Detta är en Magister-uppsats från Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

Sammanfattning: The introduction of input devices with natural user interfaces in gaming hardware has changed the way we interact with games. Hardware with motion-sensing and gesture recognizing capabilities remove the constraint of interacting with games through typical traditional devices like mouse-keyboard and gamepads. This changes the way we approach games and how the game communicates back to us as the player opening new levels of interactivity. This thesis covers how eye tracker technology can be used to affect rendering effects in games.

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