Sökning: "Vision Building"
Visar resultat 1 - 5 av 332 uppsatser innehållade orden Vision Building.
1. Scaling up and down with circular economy
Master-uppsats, Lunds universitet/Institutionen för arkitektur och byggd miljöSammanfattning : This project commences with a personal reflection. I, the author, find myself on the verge of completing my academic journey and embarking on the pursuit of an independent life. This involves securing employment and establishing a place to call home, with the ultimate goal of starting a family. LÄS MER
2. Learning a Grasp Prediction Model for Forestry Applications
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för fysikSammanfattning : Since the advent of machine learning and machine vision methods, progress has been made in tackling the long-standing research question of autonomous grasping of arbitrary objects using robotic end-effectors. Building on these efforts, we focus on a subset of the general grasping problem concerning the automation of a forwarder. LÄS MER
3. Utvärdering av olika farthinder på Lunds huvudgator utifrån bussarnas perspektiv - En jämförelsestudie
Uppsats för yrkesexamina på grundnivå, Lunds universitet/Trafik och vägSammanfattning : Varje år sker en ökande urbanisering och med fler människor i en stad så ökar trafikbelastning och därmed risken för olyckor. Därför är det viktigt att kommunerna arbetar med att skapa trafikmiljöer som är säkra för gående, cyklister, bilister och kollektivtrafiken. LÄS MER
4. Leading the Change - Digital Leaders Facilitating MNEs’ Investment Behaviour
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : In our ever-changing world guided by technological advancements and data-driven disruptions, enterprises need adaptation and development strategies to stay competitive. Digital transformation (DT) has great potential to help organisations maintain their market position in these turbulent times. LÄS MER
5. Prototyping Tool for Large Scale Interactive Experiences
Master-uppsats, Lunds universitet/Institutionen för designvetenskaperSammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER