Sökning: "Large Scale Interactive Content"

Hittade 5 uppsatser innehållade orden Large Scale Interactive Content.

  1. 1. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER

  2. 2. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER

  3. 3. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    Magister-uppsats, Blekinge Tekniska Högskola

    Författare :Emmanuel Adebayo; [2021]
    Nyckelord :Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Sammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER

  4. 4. A GRAPHICAL USER INTERFACE FOR LARGE-SCALE GENE EXPRESSION ANALYSIS

    Master-uppsats, Högskolan i Borås/Institutionen Handels- och IT-högskolan

    Författare :Doan Thi Cam Thach; [2011]
    Nyckelord :human computer interaction; information visualization; interactive user interface; website; usability;

    Sammanfattning : Recently, the whole-genome expression analysis – which is analyzing most or all of the genes in biological systems, and is a rich and powerful way to discover gene pathway - has become increasingly affordable because of the increasing amount of microarray data available in public databases. Additionally, due to the enormously available information content in these repositories, researchers have to spend large amount of time to decide on the right information to proceed. LÄS MER

  5. 5. MyMusic – e-shop för musik i Flash

    Kandidat-uppsats, Blekinge Tekniska Högskola/Sektionen för teknokultur, humaniora och samhällsbyggnad

    Författare :Mikael Wejsflog; [2006]
    Nyckelord :Flash; ActionScript; Flash Remoting; AMFPHP; JavaScript; PHP; MySQL; DHTML; klient server.;

    Sammanfattning : This is the end report of my final exam at Medieteknik. It covers the planning, work process and review of a Flash based web application that I set out to do. LÄS MER