Sökning: "b- survey"

Visar resultat 6 - 10 av 235 uppsatser innehållade orden b- survey.

  1. 6. Memorability: How different design choices effect the user ́s effectivity regarding their memorability

    Master-uppsats, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Ella Söderberg; [2023]
    Nyckelord :Memorability; User experience UX ; UX-design; Mental models; User errors; Usability;

    Sammanfattning : This thesis investigates if a memorability-influenced design could improve the effectivity of a user when navigating through a pharmacy webshop. This was measured by calculating the error ratio, completion time, and number of clicks when solving a task. LÄS MER

  2. 7. Mobilities of Tomorrow : Developing mobility through public participation GIS in Lindholmen, Gothenburg

    Master-uppsats, Malmö universitet/Institutionen för Urbana Studier (US)

    Författare :Benjamin Ullman; [2023]
    Nyckelord :Mobility; motility; PPGIS; public participation; social sustainability; Mobilitet; motility; PPGIS; medborgardeltagande; social hållbarhet;

    Sammanfattning : With the aim of assessing how to develop a socially sustainable mobility, this thesis applies a method of PPGIS (Public Participation Geographic Information System). The method of PPGIS was conducted through a survey aimed towards people who frequently visit the studied area (e.g., living, working, or studying there). LÄS MER

  3. 8. Data Visualization of Software Test Results : A Financial Technology Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Elvira Dzidic; [2023]
    Nyckelord :Software testing; Regression testing; Visualization dashboard; Test results; Visual analytics; Quality assurance; Mjukvarutestning; Regressionstestning; Visualiseringsdashboard; Test resultat; Visuell Analys; Kvalitetssäkring;

    Sammanfattning : With the increasing pace of development, the process of interpreting software test results data has become more challenging and time-consuming. While the test results provide valuable insights into the software product, the increasing complexity of software systems and the growing volume of test data pose challenges in effectively analyzing this data to ensure quality. LÄS MER

  4. 9. An A/B Study on applied learning theories to in-game tutorials : A case study on learning theory on the game MellowFizz

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Elina Peyda; Gabriel Axelsson; [2023]
    Nyckelord :A B study; game design; learning theories; onboarding; tutorial;

    Sammanfattning : Many non-academic sources praise in-game tutorials with little text and claim that experiential and visual learning are effective ways to teach players game mechanics. This study was made to test if a visual tutorial is superior to a textual one when it comes to teaching the player game mechanics for the game MellowFizz. LÄS MER

  5. 10. How AI images and human-created digital art are evaluated and affected by attribution knowledge

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Maryam Khan; Julia Näsström; [2023]
    Nyckelord :;

    Sammanfattning : Artificial intelligence (AI) has spread into different sectors and is seeing fast developments in the field of text-to-image generation. Its rapid evolution and increased usage raise a myriad of questions. LÄS MER