Sökning: "flocking behaviour"
Visar resultat 1 - 5 av 11 uppsatser innehållade orden flocking behaviour.
1. An alternative explanation for scale-free speed correlations in starling flocks: coarse-graining in time
Master-uppsats, Linnéuniversitetet/Institutionen för fysik och elektroteknik (IFE)Sammanfattning : In a celebrated series of experimental observations, starling flocks have been shown to be characterized by scale-free, long-ranged spatial correlations in their velocity fluctuations. While this is expected for velocity orientation correlations on the basis of simple symmetry-breaking arguments, the same scaling-free behaviour for speed (i.e. LÄS MER
2. ALGORITMERS INVERKAN PÅ PRESTANDA : En jämförande analys av algoritmer för synfält i flockbeteende
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : I detta arbete jämförs prestanda mellan olika implementationer av algoritmer som utför samma uppgift. Som sammanhang för algoritmerna har flockbeteende inom datorspel använts. En anledning till att använda flockbeteende i datorspel och film är att öka realismen i det som presenteras på bildskärmen. LÄS MER
3. Distance and orientation-based formation control of UAVs and coordination with UGVs
Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Institutionen för reglerteknikSammanfattning : Nowadays, research in autonomous drones has increased thanks to the advancement of drone technology. Nevertheless, there are still limitations when performing specific missions due to flight duration, computational load and mission complexity. This thesis investigates ways to solve this problem by taking advantage of multiple UAVs and UGVs. LÄS MER
4. Flock O’ War - A Procedural Strategy Game Based on Real-Time Flocking Behaviour
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : In nature, it is common for animals to move together in a cohesive pattern, but without any apparent direction. This is referred to as flocking, herding or schooling etcetera depending on the species. LÄS MER
5. Baa! A procedural game based on real-time flocking behaviour
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Simulating the natural movement of large groups of flocking animals has been a growing field of research within computer science since the 1980’s, largely because of its potential in performance optimisation. The purpose of this bachelor’s thesis is to combine this existing research in flocking behaviour with gameplay design and optimisation to create a procedural game with flocking as its main feature. LÄS MER