Sökning: "mobile d"
Visar resultat 16 - 20 av 176 uppsatser innehållade orden mobile d.
16. Video Ad Attributes and Engagement Intentions: A quantitative study of the effects of video ad attributes on viewers' engagement intentions
D-uppsats, Handelshögskolan i Stockholm/Institutionen för företagande och ledningSammanfattning : Mobile games have become more popular around the world, especially during the time of COVID-19. As a result, mobile game publishers spend more resources on mobile game marketing, and video ads have become a practice that is widely adopted. LÄS MER
17. The effect of patent boxes on foreign direct investment in Europe
Kandidat-uppsats, Lunds universitet/Nationalekonomiska institutionenSammanfattning : Since Patent Boxes’ first emergence in the 1970’s in Ireland their presence has been fiercely debated. Since their appearance they have grown in numbers and are now present in a multitude of countries across the world. LÄS MER
18. Studie av mätosäkerhet hos punktmoln skapade med Matterport Pro2 3D-kamera vid IR-skanning i olika ljusförhållanden
Kandidat-uppsats, Högskolan i Gävle/SamhällsbyggnadSammanfattning : Med den tekniska utvecklingen inom 3D-skanning det senaste decenniet har användningen av punkmolnsdata ökat signifikant. För att skapa dessa punkmoln används en mängd olika metoder och instrument. Bland annat används ofta fotogrammetri, terrester laserskanning eller mobil laserskanning. LÄS MER
19. Dark Design Patterns in Coin Master : An In-Depth Game Analysis
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : In this study we will investigate the evolution of manipulative and experientially devaluative business practices in the mobile game industry from the perspective of game designers. The focus will be placed on the use of Dark Design Patterns defined in previous research by Zagal et al. LÄS MER
20. Gauntlet-X1: Smart Glove System for American Sign Language translation using Hand Activity Recognition
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : The most common forms of Human Computer Interaction (HCI) devices these dayslike the keyboard, mouse and touch interfaces, are limited to working on atwo-dimensional (2-D) surface, and thus do not provide complete freedom ofaccessibility using our hands. With the vast number of gestures a hand can perform,including the different combinations of motion of fingers, wrist and elbow, we canmake accessibility and interaction with the digital environment much more simplified,without restrictions to the physical surface. LÄS MER