Sökning: "procedurell"

Visar resultat 1 - 5 av 97 uppsatser innehållade ordet procedurell.

  1. 1. Procedurellt genererade eldbollar är framtiden av magi : Utveckling av metoder för procedurell generering av förmågor till MOBA-spel

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Martin Johansson; [2023]
    Nyckelord :procedural generation; abilities; moba; game development; unity; procedurell generering; förmågor; moba; spelutveckling; unity;

    Sammanfattning : Procedurell generering är ofta använt av spelutvecklare i dagens moderna samhälle. Generellt så används procedurell generering mestadels till att generera terräng och texturer, vilket är ett välutforskat område, men det är bara början till vad det kan användas till. LÄS MER

  2. 2. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Love Wessman; [2023]
    Nyckelord :procedural modeling; building facades; wear and tear; procedurell modellering; byggnadsfasader; slitage;

    Sammanfattning : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. LÄS MER

  3. 3. A designer-driven approach to procedural generation tools for level design

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Truedsson; [2023]
    Nyckelord :Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Sammanfattning : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. LÄS MER

  4. 4. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Larissa Wagnerberger; [2023]
    Nyckelord :virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Sammanfattning : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. LÄS MER

  5. 5. Procedural Textures in CET : Investigating the feasibility of implementing procedural textures in CET

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Sandell Oscar; Schuber Adam; [2023]
    Nyckelord :procedural textures; shaders; CET;

    Sammanfattning : Applications with 3D graphics often utilize high-resolution image textures to enhance re-alism. Image textures are stored as large files, which can result in significant storage spaceallocation for the application. Furthermore, image textures are also disadvantaged becausethey are static and lack flexibility. LÄS MER