Sökning: "virtual reality user experience"
Visar resultat 1 - 5 av 196 uppsatser innehållade orden virtual reality user experience.
1. Machine Learning for Spatial Positioning for XR Environments
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. LÄS MER
2. 3D/VR - Data flow visualization
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. LÄS MER
3. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. LÄS MER
4. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation
Magister-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. LÄS MER
5. Undisplayed BPM for Engaging Exercise : Using Heart Rate Data in a Lower Body VR Exergame
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetikSammanfattning : This study has researched the use of undisplayed heart rate data as biofeedback in the contextof a lower body VR exergame using a fitness bike, in collaboration with Ericsson Research.Most of the global population need to exercise more, but describe it as dull and monotonous. LÄS MER