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  1. 1. All the game world’s a stage: towards a model for asymmetric collaborative storytelling in persistent open world MMORPGs

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Julian Tunru; [2018]
    Nyckelord :;

    Sammanfattning : Despite being a highly profitable industry, very few MMORPGs have managed to find commercial success over the past decades. One commonly identified problem is their near-exclusive reliance on social interaction as a means of attracting and retaining a sustainable player base, and their failure to achieve the network effect required to establish that appeal. LÄS MER