Sökning: "creativity techniques"
Visar resultat 16 - 20 av 52 uppsatser innehållade orden creativity techniques.
16. A Method for Porting Software Using Formal Specifications
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Formal specifications are mathematically based techniques with which a system can be analyzed, and its functionalities be described. Case studies have shown that using formal specifications can help reduce bugs and other inconsistencies when implementing a complex system; they are more likely found during the software design phase rather than later. LÄS MER
17. Varför bild? : Grundskoleelevers uppfattningar om bildämnets relevans
Master-uppsats, Malmö universitet/Institutionen för kultur, språk och medier (KSM)Sammanfattning : This is a study of qualitative method that aims to investigate how compulsory school students perceive the content of Visual Art Education and the relevance of art education. The study is based on empirical methods that consists of semi-structured interviews with a total of 12 students in grades 6 and 9. LÄS MER
18. Vad tände lampan? : En studie om idégenerering och kreativitet
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Att generera idéer är någonting som pågår i många olika branscher. För att kunna generera idéer kan vissa sorters idégenereringstekniker användas, och dessa tekniker kan involvera olika sociala sammanhang. Vissa tekniker kräver att deltagaren genererar idéer på egen hand medan andra tekniker kräver att det är en grupp som samarbetar. LÄS MER
19. It´s The Smart City, Stupid! : A critical study of Smart narratives, Attraction Hysteria & the production of Smart Space in the European Green Capital 2020
Master-uppsats, Stockholms universitet/Kulturgeografiska institutionenSammanfattning : In this research, the “Smart City-edifice” of Lisbon has been examined through qualitative field work carried out in the city. The concept of the Smart City- edifice has been designed by the author in an attempt to grasp the ambiguous Smart City ambition as an assemblage of (i) specific techniques incorporated into the urban environment (ii) the modes of governance which these techniques allow for, particularly real time data collection & (iii) issues of city branding, placemaking and urban, Smart regeneration. LÄS MER
20. Evaluating and processing changes for use of an early requirements engineering modelling and creativity tool in the gaming industry
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Early requirements engineering(ERE), a process of developing ideas and requirements for software has not been widely used in the game development industry. Frameworks, such as iStar aiming at providing help with formulating models for visual representation of requirements might need to evolve to fit the needs of the game development industry. LÄS MER