Sökning: "creativity techniques"

Visar resultat 11 - 15 av 52 uppsatser innehållade orden creativity techniques.

  1. 11. Vävd konst : En studie i Viveka Nygrens textila verk och den abstrakta textilkonstscenen

    M1-uppsats, Uppsala universitet/Textilvetenskap

    Författare :Maarit Nilsson Polet; [2022]
    Nyckelord :woven art; art and craft; handicrafts; abstract art; weaving; textile art scene; 1985-2000; Viveka Nygren; konst; konsthantverk; hantverk; hemslöjd; abstrakt konst; vävnad; textilkonst scenen; 1985 - 2000;

    Sammanfattning : The purpose has been to examine the textile artist Viveka Nygrens ́s artistry and her abstract textile expression between the years 1985 and up to 2000. This is done through an examination of Nygren ́s textile production in general and in detail through an examination of the textile expression in color, shape, and weaving techniques in two selected works. LÄS MER

  2. 12. Realism of Procedural Lichens on Horizontal Stone Surfaces : Simulation and evaluation of lichens

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Anders Steen; [2022]
    Nyckelord :procedural generation; lichen; perceived realism; simulation;

    Sammanfattning : Humans use creativity and manual dexterity to create things, usually in a labor-intensive process. Procedural content generation (PCG) is an approach where computers do most of the manual work of creating virtual objects, while a human leads the creative process. LÄS MER

  3. 13. Connection Between : The research project investigating interactivity of digital worlds in a film production pipeline

    Master-uppsats, Stockholms konstnärliga högskola/Institutionen för film och media

    Författare :Aurora Hegerland Moen; [2022]
    Nyckelord :animation; video game technology; game technology; machinima; film; interactivity; interactive processes;

    Sammanfattning : “How can game technology be used to maximize creativity and create an effective production pipeline for an animated film?” I think creating animated film should be a fun and creative process, that is why I have chosen this research question. I explore techniques used in Machinima films and aim to make it more user friendly and less restrictive. LÄS MER

  4. 14. A Game as a Painting : Using Impressionism to Explore Game Mechanics

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Valdemar Ribbing; [2021]
    Nyckelord :Impressionism; games; painting; art; game mechanics; game design; Impressionism; spel; måleri; konst; spelmekaniker; speldesign;

    Sammanfattning : In the capitalistic landscape of games today there exists a paradigm where metrics rule over game design which constrains the creativity and diversity of game design. Realistic games have seen a surge in popularity under this paradigm and as an artist I look to the art movement of impressionism for answers. LÄS MER

  5. 15. A European solution for Text and Data Mining in the development of creative Artificial Intelligence : With a specific focus on articles 3 and 4 of the Digital Signel Market Directive

    Magister-uppsats, Stockholms universitet/Juridiska institutionen

    Författare :Kristina Christensen; [2021]
    Nyckelord :Copyright; Related Rights; Sui generis database right; Digital Single Market Directive; Text and Data Mining; Exceptions and Limitations; Artificial Intelligence.;

    Sammanfattning : In today’s data-driven society, also called the Fourth Industrial Revolution, Text and Data Mining (TDM) has become an essential tool in managing the booming Big Data in its different sizes and forms. It is also an inherent part of AI research using machine learning, where these techniques highly depend on datasets derived from TDM to self-learn and to make autonomous decisions. LÄS MER