A Comparison of Keyboard and Tilt Interaction Techniques for Racing Video Game

Detta är en Master-uppsats från KTH/Skolan för elektroteknik och datavetenskap (EECS)

Sammanfattning: In gaming, the market is increasingly emphasizing "natural" interaction techniques, introducing a wide range of external devices. The high price of many external devices reduced its popularity. However, smartphone as another widely available product, I wanted to use sensors of the smartphone to simulate "natural" interaction techniques and explore the changes and influence it had on players as opposed to traditional keyboard input in order to understand its value as an intermediary between traditional input methods and unique external devices. In this study, I developed a racing game that uses the button and tilt input via the phone to simulate a steering wheel. Also, I studied the participants’ gaming data and experiences during the experiment. My experiments found that the tilt input outperformed the keyboard input, especially for participants with less than five years of gaming experience. Furthermore, the tilt input gave players an immersive and varied gaming experience. I offered four hypotheses to explain my findings and suggested that game designers refer to them.

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