Visually Difficult : The Effect of Graphics on Performative Difficulty in Games

Detta är en Kandidat-uppsats från Malmö universitet/Fakulteten för teknik och samhälle (TS)

Författare: Thomas Bezerra; Truls Rockström; [2023]

Nyckelord: difficulty; graphics; flow; game;

Sammanfattning: Designing entertaining games requires control over the difficulty experienced by players. Gameplay has a clear impact on the difficulty and as such is easy to handle but other factors such as graphics do not share this clear cut impact. Therefore a game was made with adjustable graphical settings without changing any game elements in order to evaluate the effect on 18 participants. No effect was found for the measured performance but a weak correlation is possible for perceived difficulty.

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