Human mind, embodiment, and the sense of presence in Virtual Reality : Cybersickness and mental models to mitigate it

Detta är en Kandidat-uppsats från Linköpings universitet/Institutionen för datavetenskap

Sammanfattning: An important aspect concerning all Virtual Reality (VR) applications is to not induce cybersickness. Literature is suggesting that cybersickness and the sense of “presence” in VR are two inversely related factors. This thesis has investigated this relationship by developing a VR environment in three versions, designed to induce different amounts of presence in users. These three versions have been tested by users in an experiment and evaluated through the Simulator Sickness Questionnaire (SSQ) and the Igroup Presence Questionnaire (IPQ). 

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