Sökning: "Battle Pass"

Visar resultat 1 - 5 av 9 uppsatser innehållade orden Battle Pass.

  1. 1. Från plånbok till spelglädje En kvalitativ studie om mikrotransaktioners påverkan på kundvärdet i spel

    Kandidat-uppsats, Göteborgs universitet/Företagsekonomiska institutionen

    Författare :Lukas Bolin; Samuel Johansson; [2023-08-25]
    Nyckelord :microtransaction; customer value; loot box; battle pass; skins;

    Sammanfattning : Bakgrund: Mikrotransaktioner är en form av betalning där man erhåller en virtuell vara eller tjänst till låga kostnader. Den negativa effekten av mikrotransaktioner som ofta porträtteras av media är ett problem och spelutvecklare står därför inför en utmaning att forma spel som tilltalar alla typer av spelare, både de som är för och emot mikrotransaktioner. LÄS MER

  2. 2. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Melinda Sowole; [2023]
    Nyckelord :Gamification; Battle Pass; Season Pass; Challenges; Extrinsic motivation; Negative reinforcement; Video games;

    Sammanfattning : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. LÄS MER

  3. 3. Spelutvecklares syn på free to play modellen

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Emil Körnung; Mikael Gustavsen; [2023]
    Nyckelord :Free to play; inkomstmodeller; battle pass; loot boxes; spelutveckling;

    Sammanfattning : In free-to-play (F2P) games, development has rapidly progressed in recent years with the introduction of numerous new games as well as new revenue models. In 2014, a survey was conducted to understand how game developers themselves viewed the genre and its revenue models, but since then, there have been changes in the F2P model and the gaming industry. LÄS MER

  4. 4. The Dark Patterns of Battle Passes : Investigating player attitudes to a growing type of microtransaction

    Master-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Eric Fredriksson Friman; Ola Zätterlund; [2023]
    Nyckelord :Dark patterns; battle passes; microtransactions; end users; HCI;

    Sammanfattning : In recent years, many PC and console video games have seen a shift towards live service models as a means of generating recurring revenue through in-game purchases called microtransactions. Microtransactions have been linked to the concept of dark patterns—design patterns that favour the service at the expense of the end user—due to their possible negative impact on the user experience. LÄS MER

  5. 5. The Dragon Bloods battle for the Iron Throne : From a feminist perspective on Daenerys Targaryen in Game of Thrones and Rhaenyra Targaryen in House of the Dragon

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för film och litteratur (IFL)

    Författare :Franceska Eriksson; [2023]
    Nyckelord :Game of Thrones; House of the Dragon; Daenerys Targaryen; Rhaenyra Targaryen; the male gaze; feminist film theory; Bechdel test;

    Sammanfattning : This thesis offers a feminist perspective on the character development on Daenerys Targaryen in the TV-series Game of Thrones and Rhaenyra Targaryen in House of the Dragon. It mobilizes Laura Mulvey’s notion of the male gaze, which addresses the objectification of female character in classical Hollywood film, as well as Clarie Johnston’s critical take on the cinematic ideological construction of the image of woman. LÄS MER