Sökning: "Gamers"

Visar resultat 16 - 20 av 178 uppsatser innehållade ordet Gamers.

  1. 16. Consumer perspectives towards monetization and its impact on AAA game designs

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jubril Ahmadu; [2023]
    Nyckelord :Monetization; microtransactions; consumer; consumer market; game design; video games;

    Sammanfattning : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. LÄS MER

  2. 17. Embracing Rascals in the Online Battlefield : Game Mechanics that Promote Collaboration Between Players in PvPvE Multiplayer Competitive Shooters

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sofia Mitsigkola; [2023]
    Nyckelord :game design; player experience; UX; mechanics; social interaction; PvPvE; survival shooters; ethnography; annotated portfolios; interaction design;

    Sammanfattning : This thesis project examines social interactions in PvPvE Online Multiplayer Survival Shooters and proposes mechanics that promote connection among players, hooking rascal players who invent new ways to play the game, into the game spirit rather than engaging in toxic play. To do that, I followed a Research-through-design methodology, engaged with games, game designers, and gamers, and designed storyboards presenting examples of mechanics that promote players' connection. LÄS MER

  3. 18. Player consumption psychology : Constructing user profiles for game developers

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Xinyi Xiong; [2022]
    Nyckelord :User profiling; Game User Experience; Consumer behaviour; Free-to-play game;

    Sammanfattning : Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. The unique thing about free-to-play business model games is that players don't have to pay to play the game, but need to make in-game purchases if they want a better gaming experience. LÄS MER

  4. 19. "Old-School" is now too cool! : Exploring motivations for attending a LAN from a U&G perspective

    Magister-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Kamelia Bankova; Amelia Nablsi; [2022]
    Nyckelord :Esports; Video Games; Gamers; LAN; Uses and Gratification Theory; UGT;

    Sammanfattning : Background: LANs are popular due to the unique social features where gamers share the samepassion, meet, and compete with like-minded gamers. Further, a LAN forms new and unexploredfeelings and impressions for gamers; therefore, it should be further explored. LÄS MER

  5. 20. Fysisk aktivitet, stillasittande och självskattad hälsa hos gamers och icke-gamers : En kvantitativ tvärsnittsstudie

    Kandidat-uppsats, Mittuniversitetet/Institutionen för hälsovetenskaper (HOV)

    Författare :Helena Frid; [2022]
    Nyckelord :aktivitetsnivå; fysisk aktivitet; gaming; hälsotillstånd; motion; sedentärt beteende; tv-spel; vuxna gamers.;

    Sammanfattning : Att utföra fysisk aktivitet och begränsa sitt stillasittande är en viktig del i att upprätthålla en god hälsa, samt för att förebygga eventuella sjukdomar. Traditionell gaming (individer som spelar tv-och/eller datorspel) innefattar oftast i hög uträckning ett generellt stillasittande som kan påverka individens välbefinnande från flera olika perspektiv. LÄS MER