Sökning: "Gamers"
Visar resultat 16 - 20 av 178 uppsatser innehållade ordet Gamers.
16. Consumer perspectives towards monetization and its impact on AAA game designs
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Monetization is now a fundamental aspect of video game creation and currently, all developers are trying to utilize it in the various designs of their games. Contemplating the monetized aspect of video games, this research has seen a gap in the studies pertaining to monetization from the perspective of the consumers, who are also the gamers and the buyers of these monetization designs. LÄS MER
17. Embracing Rascals in the Online Battlefield : Game Mechanics that Promote Collaboration Between Players in PvPvE Multiplayer Competitive Shooters
Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : This thesis project examines social interactions in PvPvE Online Multiplayer Survival Shooters and proposes mechanics that promote connection among players, hooking rascal players who invent new ways to play the game, into the game spirit rather than engaging in toxic play. To do that, I followed a Research-through-design methodology, engaged with games, game designers, and gamers, and designed storyboards presenting examples of mechanics that promote players' connection. LÄS MER
18. Player consumption psychology : Constructing user profiles for game developers
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. The unique thing about free-to-play business model games is that players don't have to pay to play the game, but need to make in-game purchases if they want a better gaming experience. LÄS MER
19. "Old-School" is now too cool! : Exploring motivations for attending a LAN from a U&G perspective
Magister-uppsats, Jönköping University/Internationella HandelshögskolanSammanfattning : Background: LANs are popular due to the unique social features where gamers share the samepassion, meet, and compete with like-minded gamers. Further, a LAN forms new and unexploredfeelings and impressions for gamers; therefore, it should be further explored. LÄS MER
20. Fysisk aktivitet, stillasittande och självskattad hälsa hos gamers och icke-gamers : En kvantitativ tvärsnittsstudie
Kandidat-uppsats, Mittuniversitetet/Institutionen för hälsovetenskaper (HOV)Sammanfattning : Att utföra fysisk aktivitet och begränsa sitt stillasittande är en viktig del i att upprätthålla en god hälsa, samt för att förebygga eventuella sjukdomar. Traditionell gaming (individer som spelar tv-och/eller datorspel) innefattar oftast i hög uträckning ett generellt stillasittande som kan påverka individens välbefinnande från flera olika perspektiv. LÄS MER