Sökning: "computer game history"

Visar resultat 1 - 5 av 24 uppsatser innehållade orden computer game history.

  1. 1. Praktiska digitala medium i historieundervisningen : En översikt av forskning om hur digitalt game-based learning kan användas för att förbättra elevernas kunskap om historieämnet

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Dennis Gullstrand; Erik Lund; [2024]
    Nyckelord :history; history didactics; history education; didactics; practical; game based learning; game; games; digital; computer; Assassin s Creed; Making History; Crusader Kings; Hearts of Iron; high school; historia; historiedidaktik; historieundervisning; undervisning; didaktik; praktiskt; game based learning; spel; digital; digitala; dator; Assassin s Creed; Making History; Crusader Kings; Hearts of Iron; gymnasie; gymnasiet; högstadium; högstadiet; grundskola;

    Sammanfattning : The traditional history educational methods mainly consists of and are focused on memory, reading, repetition and writing skills, however this paper aims to give an overview of research regarding “Game-based learning”, it’s uses in education of history, and if it can be used as a way to complement the traditional education and give history teachers the tools to make their teaching more diverse. Useful materials were found in the databases: EBSCO, IEEE Xplore och Science Direct. LÄS MER

  2. 2. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marco Molinari; [2023]
    Nyckelord :Chess; Perturbation; Saliency maps; Multiagent; Reinforcement Learning; Schack; Perturbation; Saliency maps; Multiagent; Reinforcement Learning;

    Sammanfattning : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. LÄS MER

  3. 3. Spel som läromedel : En historiedidaktisk undersökning om historiebaserade datorspel på högstadiet

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Filip Andersson Leman; [2023]
    Nyckelord :History didactics; History-based games; Europa Universalis IV; Use of history; Respondent survey; Historiedidaktik; Historiebaserade spel; Europa Universalis IV; Historiebruk; Respondentundersökning;

    Sammanfattning : The purpose of this study is to explore the popular computer game Europa Universalis IV and how the use of history looks inside the game and its potential use during lessons.There is also a second purpose to this study and it is to shine some light on how students between the ages of thirteen and fifteen think about history-based videogames and their use in a classroom situation. LÄS MER

  4. 4. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oliver Lindgren; Leonardo Rezza; [2023]
    Nyckelord :;

    Sammanfattning : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. LÄS MER

  5. 5. Playing by the Rules: Exploring the Challenges to Copyright Protection faced by Video Game Publishers

    Master-uppsats, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Författare :Alice Niamh Savage; [2023]
    Nyckelord :Law and Political Science;

    Sammanfattning : The intellectual property regime within the European Union is one which has a rich and lengthy history, encompassing a wealth of forms of expression. The harmonisation of copyright can be dated to the creation of the Berne Convention for the Protection of Literary and Artistic Works of 1886. LÄS MER