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Visar resultat 1 - 5 av 42 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Vem får vara med i Bolibompa? : - Mångfald i public service-barnprogram över tid

    Kandidat-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Wilma Kämpe; Hanna Källstig; [2023]
    Nyckelord :diversity; Public service; Bolibompa; children; television; ethnicity; culture; gender; LGBTQ ; disabilities; multimodal analysis; thematic analysis;

    Sammanfattning : This is a thematic study examining a popular Swedish public service television show for children. The purpose of the study is to uncover how the show, Bolibompa, has communicated diversity over the last 34 years. LÄS MER

  2. 2. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Erika Lybe; Arantxa Rufrancos Luna; [2023]
    Nyckelord :Inclusion; Diversity; Video Games; Female characters; Representation; Business and Economics;

    Sammanfattning : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. LÄS MER

  3. 3. Are we ready to talk about feminist game mechanics?

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Caterina Blomgren; [2023]
    Nyckelord :feminism; video games; game mechanics; procedurality; procedural feminism; feminist games;

    Sammanfattning : While character design and representation have been extensively discussed within feminist discourse, the attention given to game mechanics has been limited. This study aims to challenge the assumption that feminist ideals in video games can only be conveyed through narrative elements and investigate the potential of integrating feminist principles into game design, with a specific focus on game mechanics. LÄS MER

  4. 4. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nele Bonn; [2023]
    Nyckelord :Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Sammanfattning : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. LÄS MER

  5. 5. On the Quest for Alternative Ways of Becoming : Multifaceted Means of Maturation in Sir Gawain and the Green Knight

    Kandidat-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Martin Ahlberg; [2023]
    Nyckelord :Sir Gawain and the Green Knight; The Green Knight; Failure; The Hero’s Journey; David Lowery; Christopher Vogler; Coming of Age;

    Sammanfattning : Living in an era where success is embraced as a life style, raises concerns that the alternatives to become, to grow and mature have been limited to a single variety – one where only triumph matters. This is a view that is spread through contemporary popular culture, whether it be in social media, video games, tv-series, films or books. LÄS MER