Sökning: "virtual network"
Visar resultat 11 - 15 av 383 uppsatser innehållade orden virtual network.
11. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER
12. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. LÄS MER
13. The Evolvement of the Wireless Industry Capability for Agile Service Production
Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : Along with the dramatic changes that have happened over the years, from the first-generation (1G) of mobile networks to the current fifth-generation (5G) of mobile networks. A wide range of different technologies has been seen as potential possibilities for changing and improving the 5G networks, whereas Software-defined networking (SDN) has been widely regarded as one of the significant enablers for this possibility. LÄS MER
14. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications
M1-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. LÄS MER
15. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER