Sökning: "virtual network"

Visar resultat 11 - 15 av 383 uppsatser innehållade orden virtual network.

  1. 11. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  2. 12. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Oscar Borg; Niklas Enberg; [2023]
    Nyckelord :metaverse; Autism Spectrum Disorder; Virtual Reality; Immersive Learning; Personalised Learning; Machine Learning; Accessibility;

    Sammanfattning : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. LÄS MER

  3. 13. The Evolvement of the Wireless Industry Capability for Agile Service Production

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Gustav Curan; [2023]
    Nyckelord :5G; Software-defined networking; SDN; Programming;

    Sammanfattning : Along with the dramatic changes that have happened over the years, from the first-generation (1G) of mobile networks to the current fifth-generation (5G) of mobile networks. A wide range of different technologies has been seen as potential possibilities for changing and improving the 5G networks, whereas Software-defined networking (SDN) has been widely regarded as one of the significant enablers for this possibility. LÄS MER

  4. 14. Comparative Analysis of the Performance of ARCore and WebXR APIs for AR Applications

    M1-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Abu Bakr Rahman Shaik; Venkata Sai Yakkshit Reddy Asodi; [2023]
    Nyckelord :ARCore; Augmented Reality; Object Visualisation; WebXR;

    Sammanfattning : Background: Augmented Reality has become a popular technology in recent years. Two of the most prominent AR APIs are ARCore, developed by Google, and We- bXR, an open standard for AR and Virtual Reality (VR) experiences on the web. LÄS MER

  5. 15. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Beiqian Liu; [2023]
    Nyckelord :Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER