Smart spel för smarta människor

Detta är en Kandidat-uppsats från Stockholms universitet/Institutionen för data- och systemvetenskap

Sammanfattning: The goal of this study is to design and evaluate a mobile augmented reality (AR) game application prototype to assist and motivate adults with autism spectrum disorder (ASD) to maintain a conversation and identify the necessary design aspects to achieve this. The problem is that people with autism can have difficulties with communicating with others and handling social situations, which makes it hard for them to make friends. To solve this problem the use of pedagogical games and AR is examined as a potential tool. The use of technology and computer-based learning has been found to be helpful in improving the social and communication skills of individuals with ASD. Pedagogical games have also been effective in assisting people with disabilities to manage their daily lives. AR has been useful for contextualizing what the user sees and feels to apply digital instructions. AR games have been developed to help people with ASD become more comfortable in social situations. The study used design science methodology to develop the game prototype and tests with observations and pre/post-test interviews to evaluate the prototype. The results show that clear instructions, accessibility options, and individual adaptation are necessary design aspects to create an effective tool. The use of AR is not suitable according to the results due to increased stimuli, and a better suitable reward system is needed to motivate continued use of the game. Future research areas are also discussed, such as the use of more participants which are a part of the intended target demographic.

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