Sökning: "EDA electrodermal activity"
Visar resultat 1 - 5 av 6 uppsatser innehållade orden EDA electrodermal activity.
1. Heat of the moment : En jämförande fältundersökning inom tjänståterställning och förkroppsligad kognition
Magister-uppsats, Linköpings universitet/Institutionen för ekonomisk och industriell utveckling; Linköpings universitet/Filosofiska fakultetenSammanfattning : Inom forskningsområdet tjänståterställning arbetar forskare och företag med att identifiera servicefel samt hitta effektiva sätt att lösa kunders problem. Trots detta skapar klagomålshantering problem för företag och det finns många utvecklingsmöjligheter. LÄS MER
2. Evaluating physiological phasic reaction and negative emotions in darkness within a video game setting : Using an EDA analysis and a game experience questionnaire
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Electrodermal activity (EDA) is a method to measure variations in the electrical conductivity of the skin, and it is often used to help assess emotions like anxiety, or stress. However, it is not yet commonly used in video games, although emotions are an essential aspect to consider when developing a game. Objectives. LÄS MER
3. Personality and Stress in Simulated Aviation Training
Master-uppsats, Umeå universitet/Institutionen för psykologiSammanfattning : This thesis examines whether there is a relation between personality traits and pilot stress responses to non-normal events in simulated flight training. The research was conducted at, and in cooperation with, the Lund University School of Aviation (LUSA). LÄS MER
4. Improving Player Engagement inTetris Through EDR Monitoring
Kandidat-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)Sammanfattning : When designing computer games, one is often interested in evoking feelings of engagement, enjoyment and challenge in the player. One way of doing so is dynamically adjusting the difficulty of the game. Traditionally, this adjustment has been based on the performance of the player. LÄS MER
5. Stress Tetris
Kandidat-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)Sammanfattning : The idea behind this project was to implement and study biofeedback features in the popular video game Tetris, using EDA (Electrodermal activity). The goal was to explore if it is possible to deliberately alter live EDA measurements using a Q-Sensor wristband along with the game. LÄS MER