Sökning: "Turing Mesh Shaders"
Hittade 2 uppsatser innehållade orden Turing Mesh Shaders.
1. Smooth Particle Ribbons Through Hardware Accelerated Tessellation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. LÄS MER
2. Skeletal Animation Optimization Using Mesh Shaders
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för kreativa teknologierSammanfattning : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. LÄS MER
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