Sökning: "Turing Mesh Shaders"

Hittade 2 uppsatser innehållade orden Turing Mesh Shaders.

  1. 1. Smooth Particle Ribbons Through Hardware Accelerated Tessellation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oliver Eriksson; [2022]
    Nyckelord :particles; tessellation; b-spline; mesh shaders;

    Sammanfattning : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. LÄS MER

  2. 2. Skeletal Animation Optimization Using Mesh Shaders

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Peyman Torabi; [2019]
    Nyckelord :Turing Mesh Shaders; Skeletal Animation; Skinning; Turing Mesh Shaders; Skeletal Animation; Skinning.;

    Sammanfattning : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. LÄS MER