Peer-to-Peer Competitive Gamification Approach to Increase Students’ Motivation.

Detta är en Kandidat-uppsats från Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

Författare: Lubna Snobar; [2023]

Nyckelord: E-learning; Gamification; P2P challenges; Survey; Motivation;

Sammanfattning: Education is a main target that societies thrive to enhance. Though it requires hard discipline for some students. One can use methods of gamification to enhance the process of learning. We know that gamifying a process has a good impact on changing the behavior of the participant in this process. E-learning is no exception one can make the process of learning more engaging and more fun, so students can have the maximum benefit. Our thesis explores the implementation of gamification in the learning process. Incorporating peer-to-peer challenges to make it more engaging and enjoyable. We surveyed to assess the impact of this approach on learning and obtained valuable insights. Our findings also shed light on how our proposed method compares to other established gamification techniques. 

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