An A/B Study on applied learning theories to in-game tutorials : A case study on learning theory on the game MellowFizz

Detta är en Kandidat-uppsats från Uppsala universitet/Institutionen för speldesign

Sammanfattning: Many non-academic sources praise in-game tutorials with little text and claim that experiential and visual learning are effective ways to teach players game mechanics. This study was made to test if a visual tutorial is superior to a textual one when it comes to teaching the player game mechanics for the game MellowFizz. The study will be helpful to game designers who wish to create well-designed tutorial. An A/B study was conducted with 21 participants to collect data. Two different versions of the same tutorial were made for the study, one using only visual elements and the other only texts, and the participants were asked to fill in a survey after playing the game. The results after analyzing survey responses suggests that the best tutorial would include visual cues in combination with single words rather than long sentences. However, further studies are needed to confirm findings.

  HÄR KAN DU HÄMTA UPPSATSEN I FULLTEXT. (följ länken till nästa sida)