Sökning: "Adult Games"

Visar resultat 1 - 5 av 45 uppsatser innehållade orden Adult Games.

  1. 1. Japanese Juxtaposition : A comparative study of Japanese and Western adult games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Kamiab Ghorbanpour; [2023]
    Nyckelord :Computer games; Ethnography; Japan; Adult Games; Video game industry; Japanese.;

    Sammanfattning : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. LÄS MER

  2. 2. Augmented Reality-spel för att motverka social isolering

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Egil Österlind; Axel Ingelsson Fredler; [2023]
    Nyckelord :Augmented Reality; Intellectual Disability; Autism; Development of social interactions; Adult individuals; Social isolation; Augmented Reality; Intellektuell funktionsnedsättning; Autism; Utveckling av sociala interaktioner; Vuxna individer; Social Isolering;

    Sammanfattning : hälsotillstånd. Individer med intellektuell funktionsnedsättning, autism, eller båda nedsättningar, har ofta högre risk att hamna i social isolering än individer utan dessa funktionsnedsättningar. LÄS MER

  3. 3. Government and Power in Young Adult Dystopias

    Kandidat-uppsats, Lunds universitet/Engelska

    Författare :Hanna Persson; [2022]
    Nyckelord :literature; young adult literature; YA; dystopian fiction; dystopia; dystopias; dystopian literature; politics; Languages and Literatures;

    Sammanfattning : Dystopian fiction first appeared as a literary genre in the 1870s and has since been known to conduct social criticism of the real world in a futuristic, fictive form. As it has evolved during the 20th century it has grown into a widely researched topic. LÄS MER

  4. 4. Brädspelets Roll På Fritidshemmet : En kvalitativ studie om barns perception av brädspel i en fritidsmiljö

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)

    Författare :Caspar Roos; Måns Myrgren; [2022]
    Nyckelord :board game; content analysis; elementary school; emotional learning; game; leisure time centre; middle school; social learning; sociocultural perspective; student attitude;

    Sammanfattning : This study's aim is to shine a light on students' attitudes on board games in the leisure time centre. Do students in middle school know the social benefits of board games, and what resources do they need to experience board games? The study looks into students' attitude on the importance of an engaged teacher in leisure time centres and also an engaged adult person in other similar environments. LÄS MER

  5. 5. Teaching Ethics Through Young Adult Literature : - An Analysis of Suzan Collins’ The Hunger Games

    Uppsats för yrkesexamina på grundnivå, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Linn Nilsson Linn Nilsson; [2022]
    Nyckelord :The Hunger Games; Teaching ethics; Young adult literature; EFL education; Literary analysis;

    Sammanfattning : This essay explores the use of young adult literature, primarily the young adult novel The Hunger Games by Suzanne Collins (2008), and how it creates an educational potential for learning and discussing ethics and ethical dilemmas for upper secondary school students. First, the curriculum for upper secondary school in Sweden is examined and confirms literature as important content of communication in the English subject and what the role of literature can be. LÄS MER