Sökning: "Have Fun"

Visar resultat 1 - 5 av 614 uppsatser innehållade orden Have Fun.

  1. 1. "Det är det här jag letat efter under hela mitt liv. Jag var helt såld. Jag var fast." En kvalitativ innehållsanalys av hur självmedicinering med alkohol och/eller droger framställs i självbiografier

    Kandidat-uppsats, Lunds universitet/Socialhögskolan

    Författare :Jasmine Carlsson Nilsson; [2024]
    Nyckelord :addiction; drug use; self-medication; alcohol use; ADHD; Social Sciences;

    Sammanfattning : This study aimed to examine the presence of self-medication and in Swedish autobiographies, the understanding of the self-medication process. A narrated qualitative research method, with a content analysis of the autobiographies, was used to investigate the authors' descriptions of their drug and/or alcohol addiction and life story. LÄS MER

  2. 2. "Utomhusmiljön är lika viktig som inomhusmiljön" : Pedagogers perspektiv på biologiundervisning i förskolans utomhusmiljö

    Uppsats för yrkesexamina på grundnivå,

    Författare :Jennifer Andersson; Ebba Gustavsson; [2024]
    Nyckelord :preschool; biology; teaching; outdoor environment; educator; förskola; biologi; undervisning; utomhusmiljö; pedagog;

    Sammanfattning : The purpose of the study is to contribute to knowledge about educators' perceptions of biology teaching in the preschool's outdoor environment.  The study focuses on educators’ perceptions of biology teaching, biology teaching in the outdoor environment and perceptions of how it can contribute to children's learning. LÄS MER

  3. 3. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Marko Pajovic; [2024]
    Nyckelord :Technology and Engineering;

    Sammanfattning : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. LÄS MER

  4. 4. TIKTOK: EN PRODUKT AV GENERATION Z - En kvalitativ studie som utreder hur och varför Sveriges Generation Z använder Tiktok.

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Emelie Lindberg; [2023-03-10]
    Nyckelord :Sociala medier; Tiktok; Generation Z; Gen Z; medieanvändning; uses gratifications theory; MAIN-model; new media;

    Sammanfattning : Executive summary We are constantly online in this new digital world, always reachable through numeral devises and plattforms. For older generations there has taken some time to adjust, but for one generation this constant connectivity is as normal as breathing. LÄS MER

  5. 5. The Missing Student: Construction of an Alternate Reality Game – A pitch to attract applicants to the Game Design & Technology Master’s programme

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :William Andersson; Karim El-Nahass; Oscar Forsyth; Katri Lantto; Ludvig Lemner; Sara Stråhle; [2023-03-03]
    Nyckelord :ARG; Alternate Reality Game; Marketing; Advertisement; Master’s program; Game Design; Modularity;

    Sammanfattning : The master’s program Game Design & Technology at the University of Gothenburg wants to try new ways of marketing the program to potential students and has created this Bachelor’s for that purpose. By advertising using a game, one reaches people that are already interested in the area and by having an interactive advertisement such as an Alternate Reality Game (ARG) one can have the target group interact with each other further solidifying their interest. LÄS MER