Sökning: "Learning goals"

Visar resultat 1 - 5 av 818 uppsatser innehållade orden Learning goals.

  1. 1. Unpacking the Washback Effect of University Entrance Exams : A Qualitative Study of Uzbekistan’s Students’ Exam Preparation Experiences

    Master-uppsats, Stockholms universitet/Institutionen för pedagogik och didaktik

    Författare :Zarnigor Hotamova; [2024]
    Nyckelord :Washback; High-stakes University Entrance Exams; Competence-based Curriculum; 21st Century Skills;

    Sammanfattning : The evolving nature of education emphasizes the importance of fostering 21st-century skills. To align with the requirements of the contemporary era, Uzbekistan introduced its new competency based National Curriculum, highlighting the development of 21st century skills. LÄS MER

  2. 2. L’utilisation du film et du clip vidéo dans l’enseignement du FLE

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)

    Författare :Fanny Karlsen; [2024]
    Nyckelord :FLE Français langue étranger ; Film; Clip vidéo; Média audiovisuel; Apprentissage;

    Sammanfattning : This study explores the incorporation of film and other audiovisual media in the instruction of French as a foreign language. The primary focus is on understanding the diverse approaches adopted by two teachers in the southern region of Sweden. LÄS MER

  3. 3. "Utomhusmiljön är lika viktig som inomhusmiljön" : Pedagogers perspektiv på biologiundervisning i förskolans utomhusmiljö

    Uppsats för yrkesexamina på grundnivå,

    Författare :Jennifer Andersson; Ebba Gustavsson; [2024]
    Nyckelord :preschool; biology; teaching; outdoor environment; educator; förskola; biologi; undervisning; utomhusmiljö; pedagog;

    Sammanfattning : The purpose of the study is to contribute to knowledge about educators' perceptions of biology teaching in the preschool's outdoor environment.  The study focuses on educators’ perceptions of biology teaching, biology teaching in the outdoor environment and perceptions of how it can contribute to children's learning. LÄS MER

  4. 4. Exploring a Wearable Technology for Enhanced Learning : - a design concept

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Linus Thofte; [2024]
    Nyckelord :Exoskeleton; Haptics; Smart Glove; UX; Interaction Design; Embodied Music Cognition; Human-Machine Cooperation; Wearables; Learning System; Technology Matchmaking;

    Sammanfattning : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. LÄS MER

  5. 5. Från kontroller till kunskap : En översikt av forskningen kring användningen av spelifiering inom historieundervisning

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Iris Vollmer Jantsky; [2024]
    Nyckelord :education; game-based learning; gamification; gaming; historical gaming history education;

    Sammanfattning : Young people in Sweden today spend a significant amount of time in front of computers playing games, and gaming has gained a negative reputation both in the public domain as well as within the field of education. The aim of this overview is to see whether gamification, the use of video games or parts of video games, can be a valuable tool for educators to increase student motivation, engagement and knowledge of history. LÄS MER