Sökning: "designing digital heritage"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden designing digital heritage.

  1. 1. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Sepideh Tavajoh; [2023]
    Nyckelord :Mobile technology; Augmented Reality; Interaction Design; Human User Center Design; Tangible; and Intangible Cultural Heritage.;

    Sammanfattning : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). LÄS MER

  2. 2. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Tom Lundmark; [2023]
    Nyckelord :Museum; Virtual Reality; Digital Humanities; User Experience; Case study; Engagement; Virtual Heritage;

    Sammanfattning : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. LÄS MER

  3. 3. Tidsresan- Ett möte mellan kulturarv och dialog

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Zahra Asayesh; [2020]
    Nyckelord :Kulturarv; Social gemenskap; Hållbar utveckling; Pedagogiskt perspektiv; Gestaltningsförslag;

    Sammanfattning : Detta examensarbete utgår från en undersökning om begreppen kulturarvet och social gemenskap utifrån ett hållbart och pedagogiskt perspektiv. Studien kommer att behandla olika aspekter som kan förstärka kulturvärdet och öka den sociala dialogen på kulturhistoriska lekplatsen Mary Anderssons park. LÄS MER

  4. 4. NÄR DIGITALA SPEL BLIR KULTURARV

    Kandidat-uppsats, Umeå universitet/Institutionen för kultur- och medievetenskaper

    Författare :Mulin Persson; [2020]
    Nyckelord :kulturentreprenörskap; spel; kulturarv;

    Sammanfattning : In this essay I’ve had the purpose of examining if digital games are cultural heritage, to my aid I’ve had questions redarding if it’s important that games are based on reality, what cultural heriage is and what the process for becoming a heritage looks like. I’ve used texts that describe cultural heritage and the process, theories about gamification where games illustrate stories that carry our identitites, image analysis focusing on games that are based on reality, and storytelling based on what values are created and the purpose of said storytelling. LÄS MER

  5. 5. Experiencing Play with Digital Heritage through Mobile AR Technology

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Maria Guadalupe Alvarez Diaz; [2016]
    Nyckelord :designing digital heritage; mobile AR technology; gameplay; user experience methodology; aesthetics of technology; pleasures of play; embodiment;

    Sammanfattning : The present work is based on the research and design of a mobile AR experiment performed in the context of the emerging interdisciplinary fields of digital heritage and experience design. In an attempt to find a method to support the justification and discovery of elements that can influence the user towards the fulfilment of an objective in a heritage experience, my experimental research reveals that a combination of play moments including elements of embodiment and sensuousness in mobile AR are most suitable to convey a story. LÄS MER