Sökning: "diversity in games"

Visar resultat 16 - 20 av 42 uppsatser innehållade orden diversity in games.

  1. 16. Replaying history : Accuracy and authenticity in historical video game narratives

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Diana Cristina Răzman; [2020]
    Nyckelord :Historical video games; game studies; digital narratives; historical accuracy; historical authenticity;

    Sammanfattning : In this research paper, I develop a conceptual framework through which I identify two ways in which historical practices, events, and spaces are represented and engaged with in video games. The concepts I propose are historical accuracy to reflect well-established narratives and a high fidelity to factual data, and historical authenticity to reflect lesser known narratives and a more complex and sometimes abstract interpretation of history. LÄS MER

  2. 17. Diversity and inclusion in the game development classroom : Creating a Game to Initiate Dialogue

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Tom Yngvesson; Maria Levander; [2020]
    Nyckelord :Educational games; Game development pedagogy; Diversity; Inclusion; Dialogue;

    Sammanfattning : This study examines the possibility of creating a roleplaying game as a tool for starting conversation about diversity and inclusion in games, specifically for the Game Development programs at the University of Skövde. First it is examined why it is needed, how other games have been used for educational purposes, what to think about when creating spaces of dialogue, and what it is like to teach the topics in game education. LÄS MER

  3. 18. Women as characters, players and developers : An educational perspective

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Emma Arltoft; [2020]
    Nyckelord :gender diversity; representation; ambivalent sexism; objectification; stereotypes;

    Sammanfattning : There is a lack of female representation in video games, and women are often ignored as characters, as players, and as developers. This thesis investigates how the University of Skövde works with gender diversity in the second game project within those categories. LÄS MER

  4. 19. Genusrepresentation i Battlefield V – En kritisk diskursanalys av digitala nyhetsartiklar

    Kandidat-uppsats, Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Författare :Maria Olson; [2020]
    Nyckelord :kritisk diskursanalys; Battlefield V; Genus; Nyhetsartiklar; Makt; ideologi; hegemoni;

    Sammanfattning : Rubrik: Genusrepresentation i Battlefield V – En kritisk diskursanalys av digitala nyhetsartiklarFörfattare: Maria Olson Examensarbete i Medie- och kommunikationsvetenskap, 15 hp, Konst, kultur och kommunikation (K3), Fakulteten kultur och samhälle på Malmö universitet, Vårterminen 2020 Handledare: Per Möller Examinator: Tindra Thor Syftet med denna studie är att analysera debatten som inträffade kring den kvinnliga huvudpersonen i Battlefield V under utgivandet av spelets trailer 2018. Med hjälp av en kritisk diskursanalys fokusera på diskurser och genus samt de underliggande maktförhållanden som uttrycks i nyhetsartiklar men även vad detta innebär för den stora sociala praktiken. LÄS MER

  5. 20. VIDEO GAME CREATION : Inhibitors and Enablers in Female Inclusion

    Master-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Nadia V. Ruiz B.; [2019]
    Nyckelord :Video game industry; video game creation; female inclusion; feminist technoscience; toxic masculinity; game engines; inhibitors; enablers;

    Sammanfattning : In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game industry that was not welcoming female participation. This was affecting women working or wanting to work in it. LÄS MER