Sökning: "game project"

Visar resultat 16 - 20 av 512 uppsatser innehållade orden game project.

  1. 16. U_Bot : Konstruktionen av en trådlös fjärrstyrd utbåt

    Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Jonatan Mauritz; William Granat; [2023]
    Nyckelord :Mechatronic; KTH; Submarine; Underwater; Arduino; Hand Control; Wireless; Mekatronik; KTH; Ubåt; Under Vatten; Arduino; Handkontroller; Trådlös;

    Sammanfattning : Abstract The goal of this project was to design a submarine that could be operated using a wireless game controller. To accomplish this, we used an Playknowlogy board connected to a USB-Host Shield that recieves signals from the game controller and sends them to a USB connected to the USB-Host Shield. LÄS MER

  2. 17. Förbehandling och Hantering av Användarmärkningar på E-handelsartiklar

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för systemteknik

    Författare :Viktor Johansson; [2023]
    Nyckelord :e-commerce; tags; tagging; preprocessing; NLP; graph theory; AI;

    Sammanfattning : Plick is an online platform with the intention of being a marketplace where users may buy and sell second-hand fashion. The platform caters to younger users, and as such borrows many ideas from well-known social network platforms - such as putting more focus on user profiles and expression, rather than just the products themselves. LÄS MER

  3. 18. The effects of Daytime/Nighttime andIndoor/Outdoor virtual environmentson game experience

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Matthew Pettersson; Julian Agonoy; [2023]
    Nyckelord :Virtual; Environment; Game Experience Questionnaire; GEQ; Video Games; Human Computer Interaction; Computer Graphics;

    Sammanfattning : Background: The usage of video games for educational purposes has become more prevalent in the recent decade. There are a lot of studies showing that video games can affect a person’s cognitive abilities. However, few studies have aspired to determine if a virtual environment can affect a person’s Game experience. LÄS MER

  4. 19. Tic-Tac-Toe Robot : Automated Tic-Tac-Toe Game With Robotic Control

    Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Emil Takman; Pontus Rastman; [2023]
    Nyckelord :Mechatronics; Robotic Arm; Color Recognition; Tic-Tac-Toe; Mekatronik; Robotarm; Färgigenkänning; Tre-i-rad;

    Sammanfattning : This thesis covers the design, construction and programming of an automated tic-tac-toe game with robotic control and image processing. Research shows that robotic systems, over time, have transitioned from manufacturing tools to service tools with a large focus on human interaction, a central aspect- of this project. LÄS MER

  5. 20. Graph Neural Networks for Events Detection in Football

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Giovanni Castellano; [2023]
    Nyckelord :Machine Learning; Graph Neural Network; Recurrent Neural Network; Trajectory Data; Football; Events Detection; Maskininlärning; Graph Neural Network; Recurrent Neural Network; Bandata; fotboll; händelsedetektering;

    Sammanfattning : Tracab’s optical tracking system allows to track the 2-dimensional trajectories of players and ball during a football game. Using this data it is possible to train machine learning models to identify events that happen during the match. LÄS MER