Sökning: "human-technology relations"
Hittade 5 uppsatser innehållade orden human-technology relations.
1. Bodies in Smartwatches : Embodied Data and Augmented Experiences in Self-Tracking Runners
Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Sammanfattning : This thesis investigates the relation between human and smartwatch by exploring the experiences of four Swedish long-distance runners who use digital technology to self-track their running activities. By examining the participating runners’ use of their smartwatches and smartwatch data as postphenomenological human-technology relations (Ihde, 1990), this thesis offers a perspective on the use of wearable self-tracking technology as augmenting human experience through digital data. LÄS MER
2. Framtidsutsikter för en digitaliserad sjukvård : en kvalitativ studie om attityder och krav för implementering av digital diktering och taligenkänning från de regionala digitaliseringsansvarigas perspektiv
Kandidat-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskapSammanfattning : Digital tools and support are used today to facilitate and streamline operations in healthcare. In this thesis a qualitative study is conducted which addresses regional digitalization managers attitudes towards digital dictation and speech recognition in healthcare. LÄS MER
3. Undoing Gender Interpellations in Role-Playing Videogame Spaces : The case of Cyberpunk 2077 as a case of resistance from a feminist post-constructionist perspective
Magister-uppsats, Umeå universitet/Umeå centrum för genusstudier (UCGS)Sammanfattning : This Thesis is pertinent to the negotiations of sex, gender, and sexuality in the video game Cyberpunk 2077 and the narratives the gamer traverses while on the game, and aimed to add to the literature regarding the entanglements of gender and technology within the virtual world of the video games.This Thesis focused on investigating the potential of technocultural assemblages to undo gender (and racial) interpellations, and more specifically in regard to the assemblages that are formed between (post)human and avatar in first-person video games that allow the user to create their character with a great deal of freedom. LÄS MER
4. The Robotic Moment Explored : Intimations of an Anthropo-Technological Predicament
Master-uppsats, Uppsala universitet/Teologiska institutionenSammanfattning : This paper examines the ‘robotic moment’, as defined by Sherry Turkle (2011), in the light of general theories of human-technology relations, notably the theoretical framework founded by Jacques Ellul (1954). Potential psychological, cultural, and technical consequences of human-technology interaction, especially human interaction with so-called ‘social-robots’, are explored. LÄS MER
5. Samverkan mellan myndigheter : gemensam satsning för minskad ohälsa
Magister-uppsats, KTH/ErgonomiSammanfattning : Samverkan är ett ständigt aktuellt ämne som ofta diskuteras i samhällsdebatten och ses som en lösning på många problem. När sjuktalen ökade i början av 2000-talet, fattade regeringen beslut om att avsätta medel för projekt inom och mellan myndigheter som ett steg på vägen mot att lösa problemen. LÄS MER