Sökning: "software and hardware"

Visar resultat 11 - 15 av 1335 uppsatser innehållade orden software and hardware.

  1. 11. Emulation of Network Device Behaviour for Robot Controller Testing

    Magister-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Muhamed Opacin; [2023]
    Nyckelord :emulation; software testing; robotics; industrial robots; computer networks; network protocols; i o devices; network traffic; network traffic replay;

    Sammanfattning : The testing of software for robot controllers has become increasingly difficult as robotic systems become more complex. As the complexity of the systems increases, the number of hardware systems that the robot relies on also grows. LÄS MER

  2. 12. Testing IoT Security : A comparison of existing penetration testing frameworks and proposing a generic framework

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Alva Widerberg Palmfeldt; William Mattsson; [2023]
    Nyckelord :Internet of Things; penetration testing; standardization; framework; vulnerability exploitation;

    Sammanfattning : The Internet of Things (IoT) refers to the billions of physical devices linked to the Internet worldwide, integrating into various systems like healthcare, finance, and transportation. However, the rapid market expansion has led to software and hardware security shortcomings, leaving IoT devices vulnerable to cybercriminals. LÄS MER

  3. 13. Code Synthesis for Heterogeneous Platforms

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Zhouxiang Fu; [2023]
    Nyckelord :Code Synthesis; Heterogeneous Platform; Zero-Overhead Topology Infrastructure; Kodsyntes; Heterogen plattform; Zero-Overhead Topologi Infrastruktur;

    Sammanfattning : Heterogeneous platforms, systems with both general-purpose processors and task-specific hardware, are largely used in industry to increase efficiency, but the heterogeneity also increases the difficulty of design and verification. We often need to wait for the completion of all the modules to know whether the functionality of the design is correct or not, which can cause costly and tedious design iteration cycles. LÄS MER

  4. 14. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  5. 15. Evaluating Thread network performance, locating and strengthening weak radio links

    Master-uppsats, Linköpings universitet/Fysik, elektroteknik och matematik; Linköpings universitet/Tekniska fakulteten

    Författare :André du Rietz; Elias Salo; [2023]
    Nyckelord :Internet of Things; IoT; Thread network; Evaluating Thread Network;

    Sammanfattning : In the fast-developing world we are living in, a tech phenomenon known as the Internet of Things (IoT) has taken hold. It has seen a lot of development over the past few decades, and today there are an estimated 30 billion IoT devices active. IoT is a machine-to-machine network that senses the world with the help of sensors. LÄS MER