Sökning: "virtual prototyping."

Visar resultat 1 - 5 av 59 uppsatser innehållade orden virtual prototyping..

  1. 1. 3D/VR - Data flow visualization

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Sudheer Sujay; [2024]
    Nyckelord :;

    Sammanfattning : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. LÄS MER

  2. 2. Prototyping and Evaluation of a Lightweight Simulator Concept Combining Physical and Digital Assets

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Nicke Carlsson; Carl Månsson; [2023-09-27]
    Nyckelord :Virtual reality; extended reality; mixed reality; tactical training; simulation; combat; medical; treatment; tccc; unreal engine;

    Sammanfattning : Serious injuries often occur in high-risk environments such as warfare, urban combat, and traffic accidents. The medical proficiency of soldiers and first responders in these situations is paramount. LÄS MER

  3. 3. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER

  4. 4. Playful Posters with AR : Exploring Playful Interactions with Pop Art Posters Through Augmented Reality (AR)

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Ebba Bolin; [2023]
    Nyckelord :Interaction Design; Posters; Augmented Reality AR ; Playful Interactions; Pop Art; Playfulness; Interactivity.;

    Sammanfattning : This thesis aims to contribute to the field of interaction design practice by exploring how posters might offer playful interaction through augmented reality (AR). The project uses an experimental design process involving prototyping, user testing, and analysis to investigate playful interaction together with pop art posters and AR as a technology. LÄS MER

  5. 5. Big Data Visualization in Extended Reality

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Trevina Litchmore; Mahnaz Wahidi Taher Ahmad; [2023]
    Nyckelord :Immersive Analytics; Big Data; Virtual Reality; Co-design; Participatory Design; Data Visualization; Technology and Engineering;

    Sammanfattning : Effectively utilizing Big Data can be a challenge for many companies. Due to its volume, many aspects of the data processing pipeline such as storage, retrieval and usage may quickly become problematic. For example, it could be difficult identifying the relevant metrics when analyzing a service failure. LÄS MER