Sökning: "MAGIIAN"

Visar resultat 1 - 5 av 6 uppsatser innehållade ordet MAGIIAN.

  1. 1. Modeling Real Life Situations as Multi-Agent Games with Imperfect Information Against Nature

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Samin Chowdhury; Elling Morast; [2023]
    Nyckelord :;

    Sammanfattning : Our research explores Multiplayer Games with Imperfect Information, short for ”MAGIIAN”. We specifically focus on two aspects: firstly, identifying real-world problems that can be appropriately modeled as MAGIIANs, and secondly, synthesizing and interpreting strategies for these models using existing tools and algorithms. LÄS MER

  2. 2. Investigation on stability of Knowledge Based Subset Construction in Multi-Agent Games

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Gustaf Johansson; Gustaf Bergmark; [2022]
    Nyckelord :Multi-Agent games; Imperfect information; Strategy synthesis; Structural conditions; Fleragentsspel; Ofullständig information; Strategisyntes; Strukturella villkor;

    Sammanfattning : Many real life problems can be modelled using multi-agent games played on finite graphs. When an agent cannot differentiate between game states, for example when a robot operates with a broken sensor, the game is classified as a game of imperfect information. LÄS MER

  3. 3. Strategy Synthesis for Multi-agent Games of Imperfect Information With Partially Given Strategies

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oden Allen; Erik Skog; [2022]
    Nyckelord :Strategy synthesis; MAGIIAN; Imperfect information; Abstraction function; MAGSIIAN;

    Sammanfattning : Finding strategies for games have been of interest tohumans throughout history. With the advancement of technologyand the way the financial market is compounded, enormous timeand resources are spent on modelling real world problems asgames and searching for strategies modelled to enhance produc-tivity and rule out inefficiencies. LÄS MER

  4. 4. Creating and updating Kripke models for multi-agent games with imperfect information against Nature

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Louise Tidestav; Albin Rydén; [2022]
    Nyckelord :;

    Sammanfattning : Higher-order knowledge can be crucial when playing a game. Information about the history of the game can also be important. Hintikka’s world is a tool that uses Kripke models to visualize higher-order knowledge for various games. The Kripke models represent possible states a game can be in, and which agents can separate what states. LÄS MER

  5. 5. Asynchronous Multi-Agent Games With Imperfect Information and Knowledge Based Strategies

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Daniel Hartler; Jakob Ewaldsson; [2022]
    Nyckelord :;

    Sammanfattning : This project investigates abstract games, which model real life tasks that are projected onto graphs. Strategic planning within these games provide a way of coordinating the participants in order for them to reach some desired objective. LÄS MER