Sökning: "images and graphics"

Visar resultat 11 - 15 av 94 uppsatser innehållade orden images and graphics.

  1. 11. Rörlig grafik i annonser - överskattat eller oumbärligt? : En kvalitativ jämförelse av rörliga och statiska annonsers effektivitet

    Kandidat-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Malte Wikström; Fanny Örnberg; [2022]
    Nyckelord :;

    Sammanfattning : "Rörligt" verkar vara favoritordet på reklamproffsens läppar i år. Och det är ingen slump - rörlig bild motsvarade cirka 80% av internettrafiken år 2021. Denna studie syftar till att undersöka skillnaderna mellan en rörlig annons och en statisk annons i hur de väcker intresse. LÄS MER

  2. 12. Procedural System for Urban Forest Generation : Image-based Natural Terrain Generation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Bosen Cheng; [2022]
    Nyckelord :datauppsättningar; neurala nätverk; blickdetektering; texttaggning;

    Sammanfattning : Procedural content generation is a common way to create model resources in the computer graphics area. It is beneficial for generating large-scale models such as buildings, forests, etc. This project focus on the generation of the urban forest, which is a case often overlooked. LÄS MER

  3. 13. Depth of field post-processing using neural networks

    Master-uppsats, Lunds universitet/Matematik LTH

    Författare :Otto Holmström; [2022]
    Nyckelord :Technology and Engineering;

    Sammanfattning : It is possible to create images from a computer model closely resembling those taken with a physical camera. To improve the photo-realism and perceived quality of a rendered image, it is often desireable to add realistic effects that do not appear in computer graphics due to the camera model. LÄS MER

  4. 14. Efficient Realistic Cloud Rendering using the Volumetric Rendering Technique : Science, Digital Game Development

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Adam Bengtsson; [2022]
    Nyckelord :Data collection; Programming; Volumetric rendering; Clouds; Real-time;

    Sammanfattning : With high quality in graphics being demanded a lot in modern video games, realistic clouds are noexception. In many video games, it is common that its rendering implementation is based on acollection of 2D cloud-images rendered into the scene. LÄS MER

  5. 15. Comparing the Performance of Interpolative Algorithms with Neural Networks for Image Super-Resolution

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Nicolas Andersson; Thomas Siu; [2022]
    Nyckelord :;

    Sammanfattning : The importance of graphics cannot be understated in the current era. Yet, due to technological limitations some sacrifices have to be made in order to save bandwidth, primarily the compression and downsampling of images. LÄS MER