Sökning: "money and motivation"

Visar resultat 1 - 5 av 131 uppsatser innehållade orden money and motivation.

  1. 1. Fintech: a more motivating way of saving money? : Persuasive design in Fintech

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Amanda Löwgren; [2023]
    Nyckelord :;

    Sammanfattning : The use of financial technology (fintech) apps has proven effective in improving people's confidence and ability to manage personal finances, offering innovative solutions and lowering costs for customers. Fintech apps employ persuasive design strategies to encourage users to save money, providing tips, comparison features, and visual feedback on progress. LÄS MER

  2. 2. Det handlar inte om pengarna

    Kandidat-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Enesa Malagic; Anna Liljedahl; Rosanna Sköldin; [2023]
    Nyckelord :Startup; Motivation; Neo-normative control; Autonomy; Job security; Business and Economics;

    Sammanfattning : Title: It’s not about the money - A qualitative study about motivation within startups Seminar date: June 2nd, 2023 Course: FEKH49 - Degree Project Undergraduate level, Business Administration, Undergraduate level, 15 University Credits Points (UPC) or ECTS‐ cr) Authors: Anna Liljedahl, Enesa Malagic & Rosanna Sköldin Supervisor: Olof Hallonsten Keywords: Startups, motivation, neo-normative control, autonomy, job security Research question: What motivates employees in innovative startups and how do they mobilize their motivation? Purpose of study: The purpose of this study is to examine what motivates employees in Swedish highly innovative startups and how this can be mobilized. Methodology: In order to answer the research question, a qualitative approach has been adapted along with semi-structured interviews of eight employees within startups. LÄS MER

  3. 3. Diablo: Immortal, A Pay-to-Win Study

    Kandidat-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Keming Zhang; Ruiqi Liu; [2023]
    Nyckelord :Pay-to-Win; Free-to-Play; Mobile Game; Theory of Consumption Value;

    Sammanfattning : Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming market, attracting a large number of players to participate and spend money. However, there is still a knowledge gap in understanding the motivational factors behind the behavior and psychology of Chinese players in terms of their purchase motivation in specific games Diablo: Immortal. LÄS MER

  4. 4. The Future of Gaming? : A study on the effects of cloud gaming on traditional game purchase and engagement

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Alexander Kokkonen; Josef Holmlund; [2023]
    Nyckelord :Cloud gaming; Technology acceptance; subscription marketing; perceived value; perceived ease of use; consumer motivations; hard-core gamer; casual gamer; non-gamer;

    Sammanfattning : In recent years, there has been an increased number of people that are engaged in gaming - a phenomenon connected to constantly developing internet infrastructure and a growing middleclass. The phenomenon of Cloud gaming has received increasing attention since it was introduced some years ago; in 2022 all Cloud gaming services combined had 31,7 million paying users. LÄS MER

  5. 5. Supply Chain Management: Increasing Performance and Coordination in a Sales & Operations Planning Context

    Master-uppsats, Lunds universitet/Teknisk logistik

    Författare :Jacob Knutsson; Theodor Jener; [2023]
    Nyckelord :S OP; Strategy; Inventory; Operations; Strategic alignment; Technology and Engineering;

    Sammanfattning : Alfa Laval’s business unit Gasketed Plate Heat Exchanger uses Sales and Operations Planning to balance supply with demand to ensure profitable growth. Currently, the business unit is experiencing inefficiencies as they fail to execute the plans from Sales and Operations Planning. LÄS MER