How the level design of the game Lost in Random uses staging, shape language, and scale to signify combat areas.

Detta är en Kandidat-uppsats från Uppsala universitet/Institutionen för speldesign

Sammanfattning: The aim of this thesis is to understand how the level design elements in Lost in Random, staging, scale, and shape language convey danger within combat areas. The purpose of the analysis was to find patterns in the visual level design elements presented in the first moment of combat. Through this analysis, the authors offer level designers an overview of how visual level design elements could be used to communicate and create meaningful experiences in combat areas with Lost in Random as an example. A formal analysis was conducted in which screenshots of the game were analyzed to discover whether the visual level design elements are present in the first playable frame of the combat areas and if they share scale and shape characteristics throughout the combats. The main findings can show patterns in the use of staging and how enclosed areas are presented by using the focal point to guide the players towards the goals or challenges. Based on previous theories referenced in this thesis, there is an expectation that triangular shapes and exaggerated sizes will appear as part of these patterns.

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