Game Over : - en fallstudie om resan till ett spelfritt liv

Detta är en Kandidat-uppsats från Mittuniversitetet/Institutionen för humaniora och samhällsvetenskap

Sammanfattning: It is estimated that 2 % of the Swedish population have problems with gambling and / or an addiction. The purpose of this study is to provide insight into life as a gambler to explain the emergence of a gambling addiction but also what negative consequences it can have in everyday life, and to investigate the extent to which treatment can function as a crime prevention measure. The chosen method is a case study where semi-structured interviews were conducted with three informants about their experience of treatment of gambling addiction. The results were analyzed through an inductive thematic analysis where the collected empirical data was allowed to lead to a conclusion. Sampson and Laub's age-graded theory of informal social control was the theoretical framework used to interpret the results. The results showed that three factors form a basis for the emergence of a gambling addiction. Three more factors need to coincide for an individual to find acceptance and thus have a purposeful life. Treatment of gambling addiction can serve as a turning point in a player's life and the conclusion of this study is that it can act as a crime prevention measure.

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