Datorspelandets funktion för studenter : En kvantitativ studie om datorspelsvanor bland universitetsstudenter

Detta är en Kandidat-uppsats från Lunds universitet/Socialhögskolan

Sammanfattning: The aim of this study was to examine students gaming habits and what function playing computer games fulfil for students. The study was conducted with the help of a survey methodology and was sent to 500 students at Lunds university. The students got selected via an unbound random selection. 52 participants answered the survey. They majority of students plays computer games. Regarding those who play computer games the majority was men and men were also higher rated when comparing how long time they play computer games per session. Some major functions could be linked with gaming. The purpose of playing for entertainment and to relax were the two strongest functions in this study. But there was also many different functions that all in some way contributed to why students wants to play computer games. Further studies needs to be conducted to get a deeper understanding and what these functions mean.

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