Bluffing AI in Strategy Board Game

Detta är en Kandidat-uppsats från KTH/Skolan för elektroteknik och datavetenskap (EECS)

Sammanfattning: Games have been a field of interest for researchin artificial intelligence for decades. As of now, it is over 5years ago an AI for the strategy game Go, AlphaGo, beat worldchampion Lee Sedol 4-1, which was considered to be an enormousmilestone for AI. Our goal is to make an AI that can play theclassic strategy board game Stratego at a competent level. Thisis achieved by making the AI learn by repeatedly playing againstitself to figure out what strategy to use in various situations byusing CFR - counterfactual regret minimization. According toour experiments, we were able to accomplish our goal in makinga Stratego AI that could play at a sophisticated level for a smallerversion of the game. We concluded that it was able to play betterthan an amateur human player.

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