Sökning: "GPU Programming"

Visar resultat 11 - 15 av 85 uppsatser innehållade orden GPU Programming.

  1. 11. A Ray Tracing Implementation Performance Comparison between the CPU and the GPU

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Robin Nordmark; Tim Olsén; [2022]
    Nyckelord :;

    Sammanfattning : Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. The algorithm is used as a rendering technique for computer graphics by tracing rays of light to determine the color of a single pixel, thus simulating the physical behavior of light. LÄS MER

  2. 12. Interactive Visualization of Air Traffic in OpenSpace

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Adrian Andersson; Joel Paulsson; [2021]
    Nyckelord :;

    Sammanfattning : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. LÄS MER

  3. 13. Procedurally Generated Eye Features for Real-time Applications

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Sebastian Nyberg; [2021]
    Nyckelord :Procedural; Real-Time; Profiling; Anime; Eyes;

    Sammanfattning : Background. As computing power has increased over the years, larger parts of the digital graphics industries are moving towards using real-time rendering for their solutions. The fast iteration and visual response help make the creative processes and communication more accessible in both the desktop and smartphone markets. LÄS MER

  4. 14. Managing Coherency in Real-TimeRay Tracing

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Fabio Camaiora; [2021]
    Nyckelord :;

    Sammanfattning : In recent years, ray tracing’s popularity in real-time rendering wasboosted by the introduction of GPUs which supported hardwareacceleration for ray tracing routines, which sped up the computationtime considerably. In spite of this, ray tracing is still expensive, andas such, most developers enhance their graphical applications with onlyselected raytraced effects, while still relying on rasterization for thecore visual component. LÄS MER

  5. 15. Cumulus - translating CUDA to sequential C++ : Simplifying the process of debugging CUDA programs

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Vera Blomkvist Karlsson; [2021]
    Nyckelord :Clang; Code generation; CUDA; Debugging; Parallel computing; Clang; Kodgenerering; CUDA; Felsökning; Parallella beräkningar;

    Sammanfattning : Due to their highly parallel architecture, Graphics Processing Units (GPUs) offer increased performance for programs benefiting from parallel execution. A range of technologies exist which allow GPUs to be used for general-purpose programming, NVIDIA’s CUDA platform is one example. LÄS MER