Sökning: "GPU Programming"
Visar resultat 21 - 25 av 85 uppsatser innehållade orden GPU Programming.
21. A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices.
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This paper aims to address what is a suitable programming paradigm for real-time crowd rendering from a performance standpoint, with smartphones as the target platform. Among the most prominent and intuitive programming paradigms is the object-oriented (OO) one, with data-oriented designs be- coming more common in recent years. LÄS MER
22. A Digits-Recognition Convolutional Neural Network on FPGA
Master-uppsats, Linköpings universitet/DatorteknikSammanfattning : A convolutional neural network (CNN) is a deep learning framework that is widely used in computer vision. A CNN extracts important features of input images by perform- ing convolution and reduces the parameters in the network by applying pooling operation. LÄS MER
23. A Model-Driven Approach for modeling Heterogeneous Embedded Systems
Master-uppsats, Mälardalens högskola/Akademin för innovation, design och teknikSammanfattning : Demands of high-performance systems guided the designers to the assessment of heterogeneous embedded systems (HES). Their complexity highlighted the need for methodologies and tools to ease their design. Model-Driven Engineering (MDE) can be crucial to facilitate the design of such a system. LÄS MER
24. Performance Evaluation of a Signal Processing Algorithm with General-Purpose Computing on a Graphics Processing Unit
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Graphics Processing Units (GPU) are increasingly being used for general-purpose programming, instead of their traditional graphical tasks. This is because of their raw computational power, which in some cases give them an advantage over the traditionally used Central Processing Unit (CPU). LÄS MER
25. SIMD Optimizations of Software Rendering in 2D Video Games
Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Sammanfattning : Optimizing rendering is one of the greatest challenges faced by game developers. Most game engines make use of hardware rendering which uses technology specifically built for rendering. Before such hardware existed, game developers had to rely on the CPU to render their games. This is known as software rendering. LÄS MER