Sökning: "GPU Programming"

Visar resultat 16 - 20 av 85 uppsatser innehållade orden GPU Programming.

  1. 16. Optimization of Heterogeneous Parallel Computing Systems using Machine Learning

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Devi Abhiseshu Adurti; Mohit Battu; [2021]
    Nyckelord :Application; Heterogeneous systems; Parallel computing; Machine learning; Optimization;

    Sammanfattning : Background: Heterogeneous parallel computing systems utilize the combination of different resources CPUs and GPUs to achieve high performance and, reduced latency and energy consumption. Programming applications that target various processing units requires employing different tools and programming models/languages. LÄS MER

  2. 17. GPU-Assisted Collision Avoidance for Trajectory Optimization : Parallelization of Lookup Table Computations for Robotic Motion Planners Based on Optimal Control

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Abhiraj Bishnoi; [2021]
    Nyckelord :Motion Planning; Robotics; Trajectory Optimization; GPGPU; Parallel Programming;

    Sammanfattning : One of the biggest challenges associated with optimization based methods forrobotic motion planning is their extreme sensitivity to a good initial guess,especially in the presence of local minima in the cost function landscape.Additional challenges may also arise due to operational constraints, robotcontrollers sometimes have very little time to plan a trajectory to perform adesired function. LÄS MER

  3. 18. Comparative Study of CPU and GPGPU Implementations of the Sievesof Eratosthenes, Sundaram and Atkin

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Jakob Månsson; [2021]
    Nyckelord :General Purpose Graphics Processing Unit; Parallelization; Prime number; Sieve.;

    Sammanfattning : Background. Prime numbers are integers divisible only on 1 and themselves, and one of the oldest methods of finding them is through a process known as sieving. A prime number sieving algorithm produces every prime number in a span, usually from the number 2 up to a given number n. LÄS MER

  4. 19. Development of Stockham Fast Fourier Transform using Data-Centric Parallel Programming

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Gabriel Bengtsson; [2020]
    Nyckelord :;

    Sammanfattning : Writing efficient scientific applications for modern High Performance Computing (HPC) systems has become much harder during the last years due to the rise of heterogeneous computer architectures. The inclusion of hardware accelerators has caused an increase in the number of required technologies to reach high performance, a change that has programming these systems outside the skill-set of a domain scientist. LÄS MER

  5. 20. Particle Simulation using Asynchronous Compute : A Study of The Hardware

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Kim Enarsson; [2020]
    Nyckelord :Asynchronous Compute; Particle Simulation; Multi-Engine; DirectX; Async Compute; Asynchronous Compute; Partikel Simulering; Multi-Engine; DirectX; Async Compute;

    Sammanfattning : Background. With the introduction of the compute shader, followed by the application programming interface (API) DirectX 12, the modern GPU is now going through a transformation. Previously the GPU was used as a massive computational tool for running a single task at unparalleled speed. LÄS MER