Avancerad sökning

Visar resultat 6 - 7 av 7 uppsatser som matchar ovanstående sökkriterier.

  1. 6. Per-face parameterization for Texture Mapping of Geometry in Real-Time

    Uppsats för yrkesexamina på avancerad nivå, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolan

    Författare :Johan Noren; [2014]
    Nyckelord :meshcolors; mesh; colors; uv; texture; texturemapping; parametrization; dice; frostbite; mt; Datateknik; Datateknik;

    Sammanfattning : We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game engine Frostbite 3, for the purpose of evaluating the method compared to traditional texture-mapping in a real-time application. Traditional UV-mapping often causes discontinuities which commonly results in visible seams in the end results. LÄS MER

  2. 7. Further development of shaders for realistic materials and global illumination effects

    Master-uppsats, Medie- och Informationsteknik; Tekniska högskolan

    Författare :Jun Guo; [2012]
    Nyckelord :GLSL; HLSL; Real-time Rendering; Realistic Material; Global Illumination; Screen Space Ambient Occlusion; Image Based Light; Cube Map Convolution; Tone Mapping;

    Sammanfattning : Shader programming is important for realistic material and global illumination real-time rendering, especially in 3D industrial fields nowadays, more and more customers of Visual Components Oy, a Finnish 3D software company have been found to be no longer only content with the correct simulation result, but also the result of realistic real-time rendering. This thesis project will provide a deep research on real world material classification, property definition and global illumination techniques in industrial fields. LÄS MER