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Visar resultat 6 - 7 av 7 uppsatser som matchar ovanstående sökkriterier.
6. Per-face parameterization for Texture Mapping of Geometry in Real-Time
Uppsats för yrkesexamina på avancerad nivå, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanSammanfattning : We investigate the mesh colors method for per-face parameterization for texture-mapping of geometry, implemented in the game engine Frostbite 3, for the purpose of evaluating the method compared to traditional texture-mapping in a real-time application. Traditional UV-mapping often causes discontinuities which commonly results in visible seams in the end results. LÄS MER
7. Further development of shaders for realistic materials and global illumination effects
Master-uppsats, Medie- och Informationsteknik; Tekniska högskolanSammanfattning : Shader programming is important for realistic material and global illumination real-time rendering, especially in 3D industrial fields nowadays, more and more customers of Visual Components Oy, a Finnish 3D software company have been found to be no longer only content with the correct simulation result, but also the result of realistic real-time rendering. This thesis project will provide a deep research on real world material classification, property definition and global illumination techniques in industrial fields. LÄS MER