Sökning: "Mobile applications"
Visar resultat 21 - 25 av 1288 uppsatser innehållade orden Mobile applications.
21. Digitally Controlled Oscillator Topologies for mm-Wave Pulsed Coherent Radar
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : The advancement of future generations of wireless communication and radar sensing warrants the need for mm-wave digitally controlled oscillators (DCOs) with high-frequency trade-offs in consideration. The purpose of this project is to investigate DCO topologies inspired from scientific literature. LÄS MER
22. Anti-forensiska metoder på smarta mobiltelefoner : Går akademisk forskning hand i hand med lagens långa arm?
Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologiSammanfattning : Mobiltelefoners höga förekomst i IT-forensiska utredningar innebär påfrestningar för polisen. Mobilinriktad anti-forensik är dock ett smalt och relativt nytt forskningsområde. LÄS MER
23. Dark Patterns : Den sura sidan av Candy Crush Saga
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Many mobile games use a user interface designed to get their players to spend more time, money or social engagement within their application. This is done by deliberately misleading or otherwise confusing the user by, for example, making the player lose track of time when playing or by giving rewards to players who spend money or invite their friends into the game. LÄS MER
24. Investigating Users' Quality of Experience in Mobile Cloud Games
M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER
25. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER