Sökning: "Realistic Avatars"

Hittade 4 uppsatser innehållade orden Realistic Avatars.

  1. 1. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Beiqian Liu; [2023]
    Nyckelord :Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER

  2. 2. Social Interaction with Real-time Facial Motion Capture

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Erik Pettersson; [2017]
    Nyckelord :Real-time Facial Capture; Social interaction; Emotes; Video Games;

    Sammanfattning : Context. Social interaction between player avatars is one of the fundamentals of online multiplayer games, where text- and voice chat is used as standard methods for communication. To express emotions, players have the option to use emotes, which are text-based commands to play animations of the player’s avatar. Objectives. LÄS MER

  3. 3. Selfie to Avatar - Creating a 3D Model of a Face from Front and Side View Photos

    Master-uppsats, Lunds universitet/Matematik LTH

    Författare :Mikael Högström; [2016]
    Nyckelord :image analysis; active shape models; automatic avatar creation; 3D graphics; Mathematics and Statistics;

    Sammanfattning : In this thesis we present a system for creating a textured, animated 3D model of a user’s face in real time. The model, which we call an avatar, is reconstructed from two photos of a subject, one from a front view and one from a side view. Each photo is segmented using Active Shape Models. LÄS MER

  4. 4. Design and evaluation of an avatar-mediated system for child interview training

    Magister-uppsats, Linnéuniversitetet/Institutionen för medieteknik (ME)

    Författare :David Johansson; [2015]
    Nyckelord :avatar; avatar-mediated; child interview training; communication; control; co-presence; emotion; facial expression; interaction; interface; non-verbal communication; presence; realism; realistic; social presence;

    Sammanfattning : There is an apparent problem with children being abused in different ways in their everyday life and the lack of education related to these issues among working adults in the vicinity of these children, for example as social workers or teachers. There are formal courses in child interview training that teach participants how to talk to children in a correct manner. LÄS MER