Sökning: "Emotes"
Visar resultat 1 - 5 av 6 uppsatser innehållade ordet Emotes.
1. Kommunikation inom kortspel
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Syftet med studien var att undersöka hur olika kommunikationsmedel påverkar kortspelare, och vilken kommunikationsmetod som skulle vara mest gynnsam i olika situationer. Foruminlägg indikerar att bristen på kommunikationsmetoder i kortspel är ett problem, eftersom det begränsar social interaktion mellan spelare. LÄS MER
2. Twitch and emotes : A study on the utilization of graphicons in synchronous environments
Kandidat-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)Sammanfattning : This thesis explores the use of emotes in a synchronous environment where hundreds to thousands of people communicate with each other in different discourse communities. The thesis performs a study on emote use based on the frequencies they are used and their different CMC features in these communities to acquire knowledge on the contextual basis of emote use in synchronous environments. LÄS MER
3. Poggers in the Chat : En kvalitativ analys av Twitch-chattens kommunikativa ritualer
Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och mediaSammanfattning : The purpose of this Bachelor thesis was to investigate how communities can be formed online. By applying Randall Collins theory of Interaction Ritual Chains to live chats in the Just Chatting and esport categories on Twitch.tv, we aimed to explore how communities on the website are established through interaction rituals. LÄS MER
4. Copyright and Single Dance Moves
Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakultetenSammanfattning : This thesis is about the copyright protection for single dance moves. The purpose of this thesis is to come to a conclusion as to whether single dance moves could be protected by copyright in Europe and if it should be protected. LÄS MER
5. Social Interaction with Real-time Facial Motion Capture
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologierSammanfattning : Context. Social interaction between player avatars is one of the fundamentals of online multiplayer games, where text- and voice chat is used as standard methods for communication. To express emotions, players have the option to use emotes, which are text-based commands to play animations of the player’s avatar. Objectives. LÄS MER