Sökning: "Phong tessellation"

Hittade 2 uppsatser innehållade orden Phong tessellation.

  1. 1. Phong Grass: A dynamic LOD approach to grass rendering

    Kandidat-uppsats, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Oliver Klingspor; [2023]
    Nyckelord :Grass rendering; Level-of-detail; Phong tessellation;

    Sammanfattning : Background: Recreating nature in a virtual environment comes with many aspects and challenges. Grass rendering is a part of this area, and both performance and visual results must be taken into consideration. A common optimization approach is through static level-of-detail (LOD), however, a certain visual loss comes with the use of this. LÄS MER

  2. 2. Silhouette-based Level of Detail : A comparison of real-time performance and image space metrics

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Författare :Jonas Andersson; [2016]
    Nyckelord :real-time; level of detail; tessellation;

    Sammanfattning : Context. The geometric complexity of objects in games and other real-time applications is a crucial aspect concerning the performance of the application. LÄS MER