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Visar resultat 1 - 5 av 254 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Kan man lära gamla hundar att sitta? : En kvalitativ intervjustudie om fyra äldre människors användning av digitala skärmar

    Kandidat-uppsats, Umeå universitet/Institutionen för kultur- och medievetenskaper

    Författare :Sofia Aspholm; [2024]
    Nyckelord :media-usage; elderly; uses and gratifications; affordances and constraints; adoption categories; digital screens.;

    Sammanfattning : The focus of this thesis is on how elderly people make use of digital screens. The study studies how these elderly individuals view their screen time and it highlights how they have adapted to an ever-changing media landscape. LÄS MER

  2. 2. Från kontroller till kunskap : En översikt av forskningen kring användningen av spelifiering inom historieundervisning

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Iris Vollmer Jantsky; [2024]
    Nyckelord :education; game-based learning; gamification; gaming; historical gaming history education;

    Sammanfattning : Young people in Sweden today spend a significant amount of time in front of computers playing games, and gaming has gained a negative reputation both in the public domain as well as within the field of education. The aim of this overview is to see whether gamification, the use of video games or parts of video games, can be a valuable tool for educators to increase student motivation, engagement and knowledge of history. LÄS MER

  3. 3. Does my smartphone remember everything I need to remember? : A quantitative study on distributed cognition and how memory is affected by technical artifacts.

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Linn Gustafsson; [2023]
    Nyckelord :Memory; distributed cognition; technical artifacts; cognitive artifacts; transactive memory;

    Sammanfattning : Technical artifacts, such as smartphones, computers, search engines and computer programs are extensively used by the modern human. It seems like people use these artifacts to remember important information and become better at finding information effectively with them as a constant available aid. LÄS MER

  4. 4. Customizing WCAG 2.1 for In-Flight Entertainment Systems

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Håkan Lindahl; [2023]
    Nyckelord :In-flight entertainment; WCAG; WCAG 2.1; accessibility; IFE;

    Sammanfattning : Entertainment on airplanes has increased in later years and is a significant part of the flight experience. In-flight Entertainment (IFE) can consist of many different types of entertainment such as movies, music, live-tv, and games. Recently, the attention to making accessible websites has also increased. LÄS MER

  5. 5. Marina

    Kandidat-uppsats, Lunds universitet/Industridesign

    Författare :Alexandra Carlinger; [2023]
    Nyckelord :Arts and Architecture; Technology and Engineering;

    Sammanfattning : Hours spent sitting by computers or swiping on phones have taken a toll on people’s hands and wrists. Our hands are valuable tools that we often take for granted. We use them to brush our teeth, open doors and wash our dishes. Menial tasks that most of us complete without a second thought. LÄS MER